
inline void Entity3D::SetMoving(bool _moving)
{
	isMoving=_moving;
}
inline bool Entity3D::IsMovig() const
{
	return isMoving;
}
inline int Entity3D::GetType() const
{
	return type;
}

inline void Entity3D::SetPos(float _x, float _y)
{
	posX = _x;
	posY = _y;
}

inline float Entity3D::GetPosX() const
{
	return posX;
}

inline float Entity3D::GetPosY() const
{
	return posY;
}

inline void Entity3D::SetSpeed(float _speed)
{
	 movSpeed = _speed; 
}

inline void Entity3D::SetAngle(float _angle)
{
	movAngle = _angle;
}

inline void Entity3D::SetScale(float s)
{
	scale = s;
}